Bad strikes too close for comfort every time a long-time nemesis of the Mystery Trackers assaults the organization’s hallowed home base.
Mystery Trackers: Silent Hollow – Inside my last Mystery Trackers review, I mentioned worrying that one day the show would let me down. In the end, one business can only turn out hits for so long; then again, if you are Elephant Games, the common principles might not apply. Having seemed initially a knockoff of Large Fish’s own Mystery Case Files, Mystery Trackers has now formally surpassed that operation both when it comes to game concepts and execution, as its newest title, Mystery Trackers: Quiet Hollow definitely demonstrates.
The Secret Trackers sequence portrays you as an agent in a strong cabal of super-detectives who are identical parts David Bond and Miss Marple. In Silent Hollow, you are surprisingly summoned to Mystery Trackers HQ that was devastated by a series of strikes. You arrive to find the building and also the town around it beset by strange floating masks-weird systems that appear to truly have the ability to control people’s minds. Not really your gifted fellow agents may resist the masks’ malicious influence, so that as the agents are overcome, the centuriesold Mystery Trackers organization finds itself on the verge of failure.
Fortunately, you seem resistant to the floating masks’ living room tricks. Your puppy sidekick Elf is, in addition, hypnosis-resistant, and also the two of you team up to catch the puppet master managing the masks. Quiet Hollow lives up to prior Mystery Trackers games in each respect: it is amazing, diverse, extremely interactive, and full of dynamic storytelling cutscenes. Each place offers you several things to perform, and the hunting aspect is enhanced by specific devices that allow you to see things you cannot see with all the naked eye. The game’s hidden item scenes are just as well composed as in previous titles, and keep to be constructed of things that sound right inside the context. These displays trigger in interesting ways and feature interactivity that’s not only clever, but advances the story at the same time.
Storytelling is the focus of Silent Hollow, as well as besides cutscenes and hidden object scenes, it utilizes a variety of other smart storytelling gimmicks. As you progress, a strange apparatus records pictures of individuals and gadgets and returns information about these in the kind of “secret files.” These become a guide of kinds that fills you in on the items you strike, and provides you with tons of inside information regarding the Mystery Trackers. Likewise, throughout the sport you’ll roll up your fellow agents’ animals (you have Elf to help you-other brokers have talented moles, turtles, and hedgehogs) and these too become a special source of intelligence. At the top of these, in and around the HQ, you find films, tapestries, and mechanical puppet implies that exemplify the annals of the business, along with its runins with outwardly immortal uber-villain, Morpheus.
While all Mystery Trackers games tell a good story, what makes Silent Hollow different from the others is its DoubleOh-Seven-like reliance on awesome gadgets. Mystery Trackers brokers are employed for their exceptional powers: some can teleport, some can attract turbo, and some have telekinesis. If they do not have special powers, but, the agency can give them some via specific shot. Here-you get the power to start fires, freeze issues, and un – hypnotize individuals (and animals), and all three of those abilities frequently be convenient. It is like you are a mutant hybrid of Sherlock Holmes and the X – Men, and who would not need that? Actually little Elf receives a trendy new bullet proof jacket and his own walkie-talkie.
The gadgets represent the advanced side of Quiet Hollow; the questions represent the aspect that leans toward the tried – and – true. As in previous Secret Trackers games, the questions are frequently familiar-being of the spinning color wheel or picture re-assembly assortment-however, they may be made uniquely enough to make that forgivable. As stated, the game’s graphics keep the luminous regular of the series, as do the live action figures. Occasionally, the dubbed English sounds collide pretty severely with the look of individual characters, however, the narrator, who you hear the most, is perfectly cast. The game’s music, which features five new themes by musician Yuri Ginzburg, can be perfect and effectively conveys the suspense and mystery of prior musical scores.
Once you and Elf have saved the day in the critical game, you uncover another hour of game play in Silent Hollow’s reward chapter. In it, agents are evaporating and all evidence points to a culprit with time-traveling abilities. Sadly, even though the full time travel idea is intriguing, this area is way less powerful since it takes no striving to clarify activities or even make them rational. Additionally less than fascinating is an extra named the “Secret Room.” The Key Room grants you the sketchy opportunity to play-through chunks of the sport again in order to collect photographs of the world’s most illustrious investigators (none of whom are referred to by name and whose explanations could baffle some gamers). It is basically a rehash of things you’ve previously played, and even though you get an unique background for doing it, it smacks of content padding.
An improved additional may be the store. Through the entire sport, you collect ducats which can then be used to purchase fun little items. Your great buddy Elf is now a family man-er…dog, and you may buy him and his fuzzy brood a number of great toys and luxurious items. You too can invest your ducats on menu customizations like icons and templates for the touch toad. The latter are hilarious and have particular skin specific animations. Additional extras include a strategy guide, a dossier packed with secret documents, an Accomplishments gallery, a glossary of Mystery Trackers animals, wallpapers, concept art, songs tracks, and a very weird green screen movie. (You’ll have to test it out for yourself.)
Secret Trackers: Silent Hollow is definitely an amazing game. It combines the comfortable with the progressive in just the right measure, and concentrates most of its own factors on serving the story. Though the reward chapter is actually a touch lackluster and the Solution Room additional is more or less unnecessary, the game’s overall good quality and other fun accessories make it well-worth the price.